C.U.B.E. – THREE TECHNOLOGIES, ENDLESS POSSIBILITIES
Our underlying technology is Multi Motion Platform for unrestricted & natural locomotion in Virtual Reality. Motion capture solution for body presence and haptic solutions are modularly usable as a whole system (please read more in “Technologies“).
These technologies are foundation for faster knowledge transfer in simulations and trainings in defence & security, rescue and many industrial fields. Our technology is especially essential for applications that require nausea-free locomotion in simulations so users move freely and in real time and fulfil different tasks.
THE ACRONYM EXPLAINED
Saving costs from outdoor simulations: no logistics (units can train in their base or training centre), no need to deploy vehicles (yet large variety), no cost of ammunition or other expenditures.
Large maps (simulation areas) and limitless possibilities for content creation. Large variety of assets (e.g. vehicles, tools, etc.) and possibility to use in multi player format or with AI avatars. Another important aspect is geographically distributed trainings: future colleagues or squad members can get to know each other and practice teamwork while in different cities or even countries.
Allows detailed briefing and especially debriefing: from safety, checklist and other aspects. Good for training all types of motor responses and communication across the team.
VR provides high level of immersion for situational awareness. While system is good for training, it has also certain degree of “fun factor”: units can practice from spare time.